![]() What then follows is a nightmare version of Mornington Crescent, taking Artyom on a circuitous round-trip through the desolate tunnels of the Moscow subway system, along underground rivers, into military bunkers and other even darker places. Because of the stigma attached to being a telepathic death beast, not everyone is convinced of their benevolence, and when one is discovered to have survived the holocaust, you're dispatched to kill it. Secondly, Artyom has just used the missiles within D6 to commit genocide, obliterating a race of benign mutants who had the poor luck of being 12-foot-tall wormy-mouthed psychic ape-monsters whose mere presence causes men to die in terror and pain. Two important things have happened: with Artyom's help the Order has located and taken control of D6, an experimental weapons facility likely to become the envy of the Metro's other warring factions. You once again play Artyom, now a newly minted member of the Order – a sort of subterranean Night's Watch, formed from ex-Spetsnaz soldiers. Set in the nuclear-shielded Moscow subway system following a devastating global war, Last Light's story picks up where Metro 2033's ended. "It describes humanity with a degree of success that few games of any genre achieve."
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